WebGL is not only for 3D scenes and Pixi.js arrived to facilitate the creation and enrichment of visual effects, applying shaders to 2D scenes and noticeably improving the rendering of those effects. You can find frameworks specialised in WebVR like A-Frame and the Physical Based Render engines (PBR) that create surprising scenes and highly realistic materials in our browser. There are a good amount of frameworks, tools, game engines and libraries which are also worth experimenting with. There are libraries to make the immense task of creating a three dimensional scene directly in WebGL easier - as you know Three.js is the most used, but not the only one. WebGL is no longer a technology exclusive to big projects containing 3D scenes, storytelling-based narratives and complicated visual effects, it’s been with us for a few years and its use today has now been extended to secondary elements in the composition and small effects with filters (shaders) that can’t be replicated with javascript or CSS outside the canvas.
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